Actor-SetRootComponent(SceneComponent).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.Actor

Actor.SetRootComponent(UnrealEngine.Framework.SceneComponent) Method

Sets the root component, the actor should be the owner of the component

public bool SetRootComponent(UnrealEngine.Framework.SceneComponent component);

Parameters

component SceneComponent

Returns

System.Boolean
true if successful

Contents

  1. 0.1UnrealEngine.Framework.Actor
  2. 1Actor.SetRootComponent(UnrealEngine.Framework.SceneComponent) Method