Actor-SetRootComponent(SceneComponent).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.Actor
Actor.SetRootComponent(UnrealEngine.Framework.SceneComponent) Method
Sets the root component, the actor should be the owner of the component
public bool SetRootComponent(UnrealEngine.Framework.SceneComponent component);
Parameters
component SceneComponent
Returns
System.Boolean
true if successful