Actor-TeleportTo(Vector3_Quaternion_bool_bool).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.Actor

Actor.TeleportTo(System.Numerics.Vector3, System.Numerics.Quaternion, bool, bool) Method

Teleports an actor to a new location

public bool TeleportTo(in System.Numerics.Vector3 destinationLocation, in System.Numerics.Quaternion destinationRotation, bool isATest=false, bool noCheck=false);

Parameters

destinationLocation System.Numerics.Vector3
The target destination point

destinationRotation System.Numerics.Quaternion
The target rotation at the destination

isATest System.Boolean
If true, shouldn't cause any notifications (used by AI pathfinding, for example)

noCheck System.Boolean
If true, should skip checking for positioning in the world or relative to other actors trying to slightly move the actor out

Returns

System.Boolean
true if the actor has been successfully moved