ActorComponent-Destroy(bool).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.ActorComponent

ActorComponent.Destroy(bool) Method

Unregisters the component, removes it from its outer actor's components array and marks for pending kill

public void Destroy(bool promoteChild=false);

Parameters

promoteChild System.Boolean
Promotes the child component in the hierarchy during the destruction

Contents

  1. 0.1UnrealEngine.Framework.ActorComponent
  2. 1ActorComponent.Destroy(bool) Method