AttachmentTransformRule.md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework
AttachmentTransformRule Enum
Defines rules for attaching components
public enum AttachmentTransformRule
Fields
KeepRelativeTransform 0
Keeps current relative transform as the relative transform to the new parent
KeepWorldTransform 1
Automatically calculates the relative transform such that the attached component maintains the same world transform
SnapToTargetIncludingScale 2
Snaps location and rotation to the attach point, calculates the relative scale so that the final world scale of the component remains the same
SnapToTargetNotIncludingScale 3
Snaps the entire transform to target, including scale