AttachmentTransformRule.md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework

AttachmentTransformRule Enum

Defines rules for attaching components

public enum AttachmentTransformRule

Fields

KeepRelativeTransform 0
Keeps current relative transform as the relative transform to the new parent

KeepWorldTransform 1
Automatically calculates the relative transform such that the attached component maintains the same world transform

SnapToTargetIncludingScale 2
Snaps location and rotation to the attach point, calculates the relative scale so that the final world scale of the component remains the same

SnapToTargetNotIncludingScale 3
Snaps the entire transform to target, including scale