AudioComponent-FadeIn(float_float_float_AudioFadeCurve).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.AudioComponent
AudioComponent.FadeIn(float, float, float, UnrealEngine.Framework.AudioFadeCurve) Method
Smoothly starts the audio, can be used instead of Play()
public void FadeIn(float duration, float volumeLevel=1f, float startTime=0f, UnrealEngine.Framework.AudioFadeCurve fadeCurve=UnrealEngine.Framework.AudioFadeCurve.Linear);
Parameters
duration System.Single
Duration to reach volumeLevel
volumeLevel System.Single
The percentage of calculated volume to fade to
startTime System.Single
Fading start time
fadeCurve AudioFadeCurve
Curve to adjust audio volume