AutoPossessAI.md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework

AutoPossessAI Enum

Defines the possession type for AI pawn that will be automatically possed by an AI controller

public enum AutoPossessAI : System.Byte

Fields

Disabled 0
Disabled and not possesses AI

PlacedInWorld 1
Only possess by an AI controller if a pawn is placed in the world

Spawned 2
Only possess by an AI controller if a pawn is spawned after the world has loaded

PlacedInWorldOrSpawned 3
Pawn is automatically possessed by an AI controller whenever it's created