AutoPossessAI.md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework
AutoPossessAI Enum
Defines the possession type for AI pawn that will be automatically possed by an AI controller
public enum AutoPossessAI : System.Byte
Fields
Disabled 0
Disabled and not possesses AI
PlacedInWorld 1
Only possess by an AI controller if a pawn is placed in the world
Spawned 2
Only possess by an AI controller if a pawn is spawned after the world has loaded
PlacedInWorldOrSpawned 3
Pawn is automatically possessed by an AI controller whenever it's created