ComponentMobility.md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework

ComponentMobility Enum

Defines how often a component is allowed to move

public enum ComponentMobility

Fields

Movable 0
Movable objects can be moved and changed

Static 1
Static objects cannot be moved or changed

  • Allows baked lighting
  • Fastest rendering

Stationary 2
A stationary light will only have its shadowing and bounced lighting from static geometry baked by Lightmass, all other lighting will be dynamic