ComponentMobility.md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework
ComponentMobility Enum
Defines how often a component is allowed to move
public enum ComponentMobility
Fields
Movable 0
Movable objects can be moved and changed
Static 1
Static objects cannot be moved or changed
- Allows baked lighting
- Fastest rendering
Stationary 2
A stationary light will only have its shadowing and bounced lighting from static geometry baked by Lightmass, all other lighting will be dynamic