Controller-LineOfSightTo(Actor_Vector3_bool).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.Controller
Controller.LineOfSightTo(UnrealEngine.Framework.Actor, System.Numerics.Vector3, bool) Method
Checks line to center and top of other actor
public bool LineOfSightTo(UnrealEngine.Framework.Actor actor, in System.Numerics.Vector3 viewPoint, bool alternateChecks=false);
Parameters
actor Actor
The actor whose visibility is being checked
viewPoint System.Numerics.Vector3
Eye position visibility is being checked from, if System.Numerics.Vector3.Zero is passed in, uses current view target's eye position
alternateChecks System.Boolean
Used only in AIController implementation
Returns
System.Boolean
true if controller's Pawn can see other actor