DetachmentTransformRule.md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework

DetachmentTransformRule Enum

Defines rules for detaching components

public enum DetachmentTransformRule

Fields

KeepRelativeTransform 0
Keeps current relative transform as the relative transform to the previous parent

KeepWorldTransform 1
Automatically calculates the relative transform such that the detached component maintains the same world transform