DetachmentTransformRule.md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework
DetachmentTransformRule Enum
Defines rules for detaching components
public enum DetachmentTransformRule
Fields
KeepRelativeTransform 0
Keeps current relative transform as the relative transform to the previous parent
KeepWorldTransform 1
Automatically calculates the relative transform such that the detached component maintains the same world transform