InstancedStaticMeshComponent-UpdateInstanceTransform(int_Transform_bool_bool_bool).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.InstancedStaticMeshComponent
InstancedStaticMeshComponent.UpdateInstanceTransform(int, UnrealEngine.Framework.Transform, bool, bool, bool) Method
Updates the transform for the specified instance
public bool UpdateInstanceTransform(int instanceIndex, in UnrealEngine.Framework.Transform instanceTransform, bool worldSpace=false, bool markRenderStateDirty=false, bool teleport=false);
Parameters
instanceIndex System.Int32
The index of the instance to update
instanceTransform Transform
The new transform to apply
worldSpace System.Boolean
If true, the new transform is interpreted as a world space transform, otherwise it is interpreted as local space
markRenderStateDirty System.Boolean
If the render state is marked as dirty the change should be visible immediately, consider setting it to true only during the update of the last instance in a batch
teleport System.Boolean
Whether the instance's physics should be moved normally, or teleported (moved instantly, ignoring velocity)
Returns
System.Boolean
true if successful