Maths-LerpAngle(double_double_double).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.Maths
Maths.LerpAngle(double, double, double) Method
Interpolates between two values linearly, but makes sure the values calculated correctly when they wrap around 360 degrees
public static double LerpAngle(double from, double to, double amount);
Parameters
from System.Double
Value to interpolate from
to System.Double
Value to interpolate to
amount System.Double
Interpolation amount