Maths-LerpAngle(double_double_double).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.Maths

Maths.LerpAngle(double, double, double) Method

Interpolates between two values linearly, but makes sure the values calculated correctly when they wrap around 360 degrees

public static double LerpAngle(double from, double to, double amount);

Parameters

from System.Double
Value to interpolate from

to System.Double
Value to interpolate to

amount System.Double
Interpolation amount

Returns

System.Double