Maths-MoveTowardsAngle(double_double_double).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.Maths

Maths.MoveTowardsAngle(double, double, double) Method

Returns the vector moved towards a target, but makes sure the values calculated correctly when they wrap around 360 degrees

public static double MoveTowardsAngle(double current, double target, double maxDelta);

Parameters

current System.Double

target System.Double

maxDelta System.Double

Returns

System.Double

Contents

  1. 0.1UnrealEngine.Framework.Maths
  2. 1Maths.MoveTowardsAngle(double, double, double) Method