Maths-MoveTowardsAngle(double_double_double).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.Maths
Maths.MoveTowardsAngle(double, double, double) Method
Returns the vector moved towards a target, but makes sure the values calculated correctly when they wrap around 360 degrees
public static double MoveTowardsAngle(double current, double target, double maxDelta);
Parameters
current System.Double
target System.Double
maxDelta System.Double