Pawn-AddMovementInput(Vector3_float_bool).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.Pawn
Pawn.AddMovementInput(System.Numerics.Vector3, float, bool) Method
Adds movement input along the given world direction vector (usually normalized)
public void AddMovementInput(in System.Numerics.Vector3 worldDirection, float scaleValue=1f, bool force=false);
Parameters
worldDirection System.Numerics.Vector3
Direction in world space to apply input
scaleValue System.Single
Scale to apply to input, 0.5f applies half the normal value, while -1.0 would reverse the direction
force System.Boolean
If true, always add the input, ignoring the result of IsMoveInputIgnored