PlayerController-PlayerController(string_Blueprint).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.PlayerController
PlayerController(string, UnrealEngine.Framework.Blueprint) Constructor
Spawns the actor in the world
public PlayerController(string name=null, UnrealEngine.Framework.Blueprint blueprint=null);
Parameters
name System.String
The name of the actor
blueprint Blueprint
The blueprint class to use as a base class, should be equal to the exact type of the actor