PointLight-PointLight(string_Blueprint).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.PointLight

PointLight(string, UnrealEngine.Framework.Blueprint) Constructor

Spawns the actor in the world

public PointLight(string name=null, UnrealEngine.Framework.Blueprint blueprint=null);

Parameters

name System.String
The name of the actor

blueprint Blueprint
The blueprint class to use as a base class, should be equal to the exact type of the actor

Contents

  1. 0.1UnrealEngine.Framework.PointLight
  2. 1PointLight(string, UnrealEngine.Framework.Blueprint) Constructor