PrimitiveComponent-AddAngularImpulseInRadians(Vector3_string_bool).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.PrimitiveComponent
PrimitiveComponent.AddAngularImpulseInRadians(System.Numerics.Vector3, string, bool) Method
Adds an angular impulse in radians to a rigid body
public void AddAngularImpulseInRadians(in System.Numerics.Vector3 impulse, string boneName=null, bool velocityChange=false);
Parameters
impulse System.Numerics.Vector3
Magnitude and direction of the impulse to apply, the direction is the axis of rotation
boneName System.String
If applied to SkeletalMeshComponent, the name of the body to apply an angular impulse to, or null to indicate the root body
velocityChange System.Boolean
If true, impulse is taken as a change in velocity instead of a physical force (the mass will have no effect)