PrimitiveComponent-AddForce(Vector3_string_bool).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.PrimitiveComponent

PrimitiveComponent.AddForce(System.Numerics.Vector3, string, bool) Method

Adds a force to a rigid body

public void AddForce(in System.Numerics.Vector3 force, string boneName=null, bool accelerationChange=false);

Parameters

force System.Numerics.Vector3
Force vector to apply, magnitude indicates strength of force

boneName System.String
If applied to SkeletalMeshComponent, the name of the body to apply an angular impulse to, or null to indicate the root body

accelerationChange System.Boolean
If true, force is taken as a change in acceleration instead of a physical force (the mass will have no effect)