PrimitiveComponent-AddForceAtLocation(Vector3_Vector3_string_bool).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.PrimitiveComponent

PrimitiveComponent.AddForceAtLocation(System.Numerics.Vector3, System.Numerics.Vector3, string, bool) Method

Adds a force to a rigid body at a specific location, optionally in local space

public void AddForceAtLocation(in System.Numerics.Vector3 force, in System.Numerics.Vector3 location, string boneName=null, bool localSpace=false);

Parameters

force System.Numerics.Vector3
Force vector to apply, magnitude indicates strength of force

location System.Numerics.Vector3
A point in world or local space to apply the force at

boneName System.String
If applied to SkeletalMeshComponent, the name of the body to apply an angular impulse to, or null to indicate the root body

localSpace System.Boolean
If true, applies force in local space instead of world space