PrimitiveComponent-AddImpulseAtLocation(Vector3_Vector3_string).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.PrimitiveComponent
PrimitiveComponent.AddImpulseAtLocation(System.Numerics.Vector3, System.Numerics.Vector3, string) Method
Adds an impulse to a rigid body at a specific location
public void AddImpulseAtLocation(in System.Numerics.Vector3 impulse, in System.Numerics.Vector3 location, string boneName=null);
Parameters
impulse System.Numerics.Vector3
Magnitude and direction of the impulse to apply
location System.Numerics.Vector3
A point in world space to apply the impulse at
boneName System.String
If applied to SkeletalMeshComponent, the name of the body to apply an angular impulse to, or null to indicate the root body