PrimitiveComponent-GetDistanceToCollision(Vector3_Vector3).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.PrimitiveComponent

PrimitiveComponent.GetDistanceToCollision(System.Numerics.Vector3, System.Numerics.Vector3) Method

Retrieves distance to closest collision

public float GetDistanceToCollision(in System.Numerics.Vector3 point, ref System.Numerics.Vector3 closestPointOnCollision);

Parameters

point System.Numerics.Vector3

closestPointOnCollision System.Numerics.Vector3

Returns

System.Single
More than 0.0f if successful, equals to 0.0f if a point is inside the geometry, less than 0.0f if the primitive does not have collision or if the geometry not supported