PrimitiveComponent-GetDistanceToCollision(Vector3_Vector3).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.PrimitiveComponent
PrimitiveComponent.GetDistanceToCollision(System.Numerics.Vector3, System.Numerics.Vector3) Method
Retrieves distance to closest collision
public float GetDistanceToCollision(in System.Numerics.Vector3 point, ref System.Numerics.Vector3 closestPointOnCollision);
Parameters
point System.Numerics.Vector3
closestPointOnCollision System.Numerics.Vector3
Returns
System.Single
More than 0.0f if successful, equals to 0.0f if a point is inside the geometry, less than 0.0f if the primitive does not have collision or if the geometry not supported