PrimitiveComponent-GetPhysicsLinearVelocityAtPoint(Vector3_Vector3_string).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.PrimitiveComponent

PrimitiveComponent.GetPhysicsLinearVelocityAtPoint(System.Numerics.Vector3, System.Numerics.Vector3, string) Method

Retrieves the linear velocity of a point on a single body

public void GetPhysicsLinearVelocityAtPoint(ref System.Numerics.Vector3 value, in System.Numerics.Vector3 point, string boneName=null);

Parameters

value System.Numerics.Vector3

point System.Numerics.Vector3

boneName System.String