PrimitiveComponent-GetPhysicsLinearVelocityAtPoint(Vector3_Vector3_string).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.PrimitiveComponent
PrimitiveComponent.GetPhysicsLinearVelocityAtPoint(System.Numerics.Vector3, System.Numerics.Vector3, string) Method
Retrieves the linear velocity of a point on a single body
public void GetPhysicsLinearVelocityAtPoint(ref System.Numerics.Vector3 value, in System.Numerics.Vector3 point, string boneName=null);
Parameters
value System.Numerics.Vector3
point System.Numerics.Vector3
boneName System.String