PrimitiveComponent-GetPhysicsLinearVelocityAtPoint(Vector3_string).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.PrimitiveComponent

PrimitiveComponent.GetPhysicsLinearVelocityAtPoint(System.Numerics.Vector3, string) Method

Returns the linear velocity of a point on a single body

public System.Numerics.Vector3 GetPhysicsLinearVelocityAtPoint(in System.Numerics.Vector3 point, string boneName=null);

Parameters

point System.Numerics.Vector3

boneName System.String

Returns

System.Numerics.Vector3