PrimitiveComponent-GetSquaredDistanceToCollision(Vector3_float_Vector3).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.PrimitiveComponent

PrimitiveComponent.GetSquaredDistanceToCollision(System.Numerics.Vector3, float, System.Numerics.Vector3) Method

Retrieves squared distance to closest collision

public bool GetSquaredDistanceToCollision(in System.Numerics.Vector3 point, ref float squaredDistance, ref System.Numerics.Vector3 closestPointOnCollision);

Parameters

point System.Numerics.Vector3

squaredDistance System.Single

closestPointOnCollision System.Numerics.Vector3

Returns

System.Boolean
true if a distance to the body was found and squaredDistance has been populated