PrimitiveComponent-GetSquaredDistanceToCollision(Vector3_float_Vector3).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.PrimitiveComponent
PrimitiveComponent.GetSquaredDistanceToCollision(System.Numerics.Vector3, float, System.Numerics.Vector3) Method
Retrieves squared distance to closest collision
public bool GetSquaredDistanceToCollision(in System.Numerics.Vector3 point, ref float squaredDistance, ref System.Numerics.Vector3 closestPointOnCollision);
Parameters
point System.Numerics.Vector3
squaredDistance System.Single
closestPointOnCollision System.Numerics.Vector3
Returns
System.Boolean
true if a distance to the body was found and squaredDistance has been populated