PrimitiveComponent-SetCollisionProfileName(string_bool).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.PrimitiveComponent
PrimitiveComponent.SetCollisionProfileName(string, bool) Method
Sets the collision profile name of the component
public void SetCollisionProfileName(string profileName, bool updateOverlaps=true);
Parameters
profileName System.String
updateOverlaps System.Boolean