PrimitiveComponent-SetCollisionProfileName(string_bool).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.PrimitiveComponent

PrimitiveComponent.SetCollisionProfileName(string, bool) Method

Sets the collision profile name of the component

public void SetCollisionProfileName(string profileName, bool updateOverlaps=true);

Parameters

profileName System.String

updateOverlaps System.Boolean

Contents

  1. 0.1UnrealEngine.Framework.PrimitiveComponent
  2. 1PrimitiveComponent.SetCollisionProfileName(string, bool) Method