PrimitiveComponent-SetIgnoreActorWhenMoving(Actor_bool).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.PrimitiveComponent

PrimitiveComponent.SetIgnoreActorWhenMoving(UnrealEngine.Framework.Actor, bool) Method

Sets whether to ignore collision of all components of a specified actor during the movement

public void SetIgnoreActorWhenMoving(UnrealEngine.Framework.Actor actor, bool value);

Parameters

actor Actor

value System.Boolean

Contents

  1. 0.1UnrealEngine.Framework.PrimitiveComponent
  2. 1PrimitiveComponent.SetIgnoreActorWhenMoving(UnrealEngine.Framework.Actor, bool) Method