PrimitiveComponent-SetIgnoreActorWhenMoving(Actor_bool).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.PrimitiveComponent
PrimitiveComponent.SetIgnoreActorWhenMoving(UnrealEngine.Framework.Actor, bool) Method
Sets whether to ignore collision of all components of a specified actor during the movement
public void SetIgnoreActorWhenMoving(UnrealEngine.Framework.Actor actor, bool value);
Parameters
actor Actor
value System.Boolean