PrimitiveComponent-SetIgnoreComponentWhenMoving(PrimitiveComponent_bool).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.PrimitiveComponent

PrimitiveComponent.SetIgnoreComponentWhenMoving(UnrealEngine.Framework.PrimitiveComponent, bool) Method

Sets whether to ignore collision of a specified component during the movement

public void SetIgnoreComponentWhenMoving(UnrealEngine.Framework.PrimitiveComponent component, bool value);

Parameters

component PrimitiveComponent

value System.Boolean