PrimitiveComponent-SetIgnoreComponentWhenMoving(PrimitiveComponent_bool).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.PrimitiveComponent
PrimitiveComponent.SetIgnoreComponentWhenMoving(UnrealEngine.Framework.PrimitiveComponent, bool) Method
Sets whether to ignore collision of a specified component during the movement
public void SetIgnoreComponentWhenMoving(UnrealEngine.Framework.PrimitiveComponent component, bool value);
Parameters
component PrimitiveComponent
value System.Boolean