PrimitiveComponent-SetPhysicsAngularVelocityInRadians(Vector3_bool_string).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.PrimitiveComponent
PrimitiveComponent.SetPhysicsAngularVelocityInRadians(System.Numerics.Vector3, bool, string) Method
Sets the angular velocity in radians of a single body
public void SetPhysicsAngularVelocityInRadians(in System.Numerics.Vector3 angularVelocity, bool addToCurrent=false, string boneName=null);
Parameters
angularVelocity System.Numerics.Vector3
addToCurrent System.Boolean
boneName System.String