PrimitiveComponent-SetPhysicsAngularVelocityInRadians(Vector3_bool_string).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.PrimitiveComponent

PrimitiveComponent.SetPhysicsAngularVelocityInRadians(System.Numerics.Vector3, bool, string) Method

Sets the angular velocity in radians of a single body

public void SetPhysicsAngularVelocityInRadians(in System.Numerics.Vector3 angularVelocity, bool addToCurrent=false, string boneName=null);

Parameters

angularVelocity System.Numerics.Vector3

addToCurrent System.Boolean

boneName System.String