PrimitiveComponent-SetPhysicsMaxAngularVelocityInDegrees(float_bool_string).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.PrimitiveComponent

PrimitiveComponent.SetPhysicsMaxAngularVelocityInDegrees(float, bool, string) Method

Sets the maximum angular velocity in degrees of a single body

public void SetPhysicsMaxAngularVelocityInDegrees(float maxAngularVelocity, bool addToCurrent=false, string boneName=null);

Parameters

maxAngularVelocity System.Single

addToCurrent System.Boolean

boneName System.String