PrimitiveComponent-SetPhysicsMaxAngularVelocityInRadians(float_bool_string).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.PrimitiveComponent

PrimitiveComponent.SetPhysicsMaxAngularVelocityInRadians(float, bool, string) Method

Sets the maximum angular velocity in radians of a single body

public void SetPhysicsMaxAngularVelocityInRadians(float maxAngularVelocity, bool addToCurrent=false, string boneName=null);

Parameters

maxAngularVelocity System.Single

addToCurrent System.Boolean

boneName System.String