PrimitiveComponent-SetPhysicsMaxAngularVelocityInRadians(float_bool_string).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.PrimitiveComponent
PrimitiveComponent.SetPhysicsMaxAngularVelocityInRadians(float, bool, string) Method
Sets the maximum angular velocity in radians of a single body
public void SetPhysicsMaxAngularVelocityInRadians(float maxAngularVelocity, bool addToCurrent=false, string boneName=null);
Parameters
maxAngularVelocity System.Single
addToCurrent System.Boolean
boneName System.String