PrimitiveComponent-SetSimulatePhysics(bool).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.PrimitiveComponent
PrimitiveComponent.SetSimulatePhysics(bool) Method
Sets whether a single body should use physics simulation, or should be kinematic, if the component is currently attached to something, beginning simulation will detach it
public void SetSimulatePhysics(bool value);
Parameters
value System.Boolean