SceneComponent-AddRelativeRotation(Quaternion).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.SceneComponent

SceneComponent.AddRelativeRotation(System.Numerics.Quaternion) Method

Adds a delta to the rotation of the component relative to its parent

public void AddRelativeRotation(in System.Numerics.Quaternion deltaRotation);

Parameters

deltaRotation System.Numerics.Quaternion

Contents

  1. 0.1UnrealEngine.Framework.SceneComponent
  2. 1SceneComponent.AddRelativeRotation(System.Numerics.Quaternion) Method