SceneComponent-AddRelativeRotation(Quaternion).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SceneComponent
SceneComponent.AddRelativeRotation(System.Numerics.Quaternion) Method
Adds a delta to the rotation of the component relative to its parent
public void AddRelativeRotation(in System.Numerics.Quaternion deltaRotation);
Parameters
deltaRotation System.Numerics.Quaternion