SceneComponent-AddWorldRotation(Quaternion).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SceneComponent
SceneComponent.AddWorldRotation(System.Numerics.Quaternion) Method
Adds a delta to the rotation of the component in world space
public void AddWorldRotation(in System.Numerics.Quaternion deltaRotation);
Parameters
deltaRotation System.Numerics.Quaternion