SceneComponent-CanAttachAsChild(SceneComponent_string).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SceneComponent
SceneComponent.CanAttachAsChild(UnrealEngine.Framework.SceneComponent, string) Method
Returns true if another scene component can be attached as a child
public bool CanAttachAsChild(UnrealEngine.Framework.SceneComponent childComponent, string socketName=null);
Parameters
childComponent SceneComponent
socketName System.String