SceneComponent-CanAttachAsChild(SceneComponent_string).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.SceneComponent

SceneComponent.CanAttachAsChild(UnrealEngine.Framework.SceneComponent, string) Method

Returns true if another scene component can be attached as a child

public bool CanAttachAsChild(UnrealEngine.Framework.SceneComponent childComponent, string socketName=null);

Parameters

childComponent SceneComponent

socketName System.String

Returns

System.Boolean

Contents

  1. 0.1UnrealEngine.Framework.SceneComponent
  2. 1SceneComponent.CanAttachAsChild(UnrealEngine.Framework.SceneComponent, string) Method