SceneComponent-ForEachAttachedChild-T-(Action-T-).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SceneComponent
SceneComponent.ForEachAttachedChild<T>(System.Action<T>) Method
Performs the specified action on each attached child component if any
public void ForEachAttachedChild<T>(System.Action<T> action)
where T : UnrealEngine.Framework.SceneComponent;
Type parameters
Constraints SceneComponent
Parameters
action System.Action<T>