SceneComponent-ForEachAttachedChild-T-(Action-T-).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.SceneComponent

SceneComponent.ForEachAttachedChild<T>(System.Action<T>) Method

Performs the specified action on each attached child component if any

public void ForEachAttachedChild<T>(System.Action<T> action)
    where T : UnrealEngine.Framework.SceneComponent;

Type parameters

T

Constraints SceneComponent

Parameters

action System.Action<T>

Contents

  1. 0.1UnrealEngine.Framework.SceneComponent
  2. 1(System.Action) Method">SceneComponent.ForEachAttachedChild&#x3C;T>(System.Action&#x3C;T>) Method