SceneComponent-GetSocketRotation(string_Quaternion).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SceneComponent
SceneComponent.GetSocketRotation(string, System.Numerics.Quaternion) Method
Retrieves rotation of a socket in world space
public void GetSocketRotation(string socketName, ref System.Numerics.Quaternion value);
Parameters
socketName System.String