SceneComponent-GetSocketRotation(string_Quaternion).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.SceneComponent

SceneComponent.GetSocketRotation(string, System.Numerics.Quaternion) Method

Retrieves rotation of a socket in world space

public void GetSocketRotation(string socketName, ref System.Numerics.Quaternion value);

Parameters

socketName System.String

value System.Numerics.Quaternion

Contents

  1. 0.1UnrealEngine.Framework.SceneComponent
  2. 1SceneComponent.GetSocketRotation(string, System.Numerics.Quaternion) Method