SceneComponent-IsSocketExists(string).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.SceneComponent

SceneComponent.IsSocketExists(string) Method

Returns true if the a socket with the given name exists

public bool IsSocketExists(string socketName);

Parameters

socketName System.String

Returns

System.Boolean

Contents

  1. 0.1UnrealEngine.Framework.SceneComponent
  2. 1SceneComponent.IsSocketExists(string) Method