SceneComponent-SceneComponent(Actor_string_bool_Blueprint).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SceneComponent
SceneComponent(UnrealEngine.Framework.Actor, string, bool, UnrealEngine.Framework.Blueprint) Constructor
Creates the component attached to an actor and optionally sets it as the root, first component will be set as the root automatically
public SceneComponent(UnrealEngine.Framework.Actor actor, string name=null, bool setAsRoot=false, UnrealEngine.Framework.Blueprint blueprint=null);
Parameters
actor Actor
The actor to attach the component to
name System.String
The name of the component
setAsRoot System.Boolean
If true, sets the component as the root
blueprint Blueprint
The blueprint class to use as a base class, should be equal to the exact type of the component