SphereComponent-SetSphereRadius(float_bool).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SphereComponent
SphereComponent.SetSphereRadius(float, bool) Method
Sets the sphere radius, unscaled before the component scale is applied
public void SetSphereRadius(float sphereRadius, bool updateOverlaps=true);
Parameters
sphereRadius System.Single
updateOverlaps System.Boolean