SplineComponent-FindTangentClosestToWorldLocation(Vector3_SplineCoordinateSpace).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SplineComponent
SplineComponent.FindTangentClosestToWorldLocation(System.Numerics.Vector3, UnrealEngine.Framework.SplineCoordinateSpace) Method
Returns a tangent of the spline closest to the location in world space
public System.Numerics.Vector3 FindTangentClosestToWorldLocation(in System.Numerics.Vector3 location, UnrealEngine.Framework.SplineCoordinateSpace coordinateSpace);
Parameters
location System.Numerics.Vector3
coordinateSpace SplineCoordinateSpace