SplineComponent-FindTransformClosestToWorldLocation(Vector3_SplineCoordinateSpace_bool).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SplineComponent
SplineComponent.FindTransformClosestToWorldLocation(System.Numerics.Vector3, UnrealEngine.Framework.SplineCoordinateSpace, bool) Method
Returns a transform closest to the location in world space
public UnrealEngine.Framework.Transform FindTransformClosestToWorldLocation(in System.Numerics.Vector3 location, UnrealEngine.Framework.SplineCoordinateSpace coordinateSpace, bool useScale=false);
Parameters
location System.Numerics.Vector3
coordinateSpace SplineCoordinateSpace
useScale System.Boolean