SplineComponent-FindTransformClosestToWorldLocation(Vector3_SplineCoordinateSpace_bool).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.SplineComponent

SplineComponent.FindTransformClosestToWorldLocation(System.Numerics.Vector3, UnrealEngine.Framework.SplineCoordinateSpace, bool) Method

Returns a transform closest to the location in world space

public UnrealEngine.Framework.Transform FindTransformClosestToWorldLocation(in System.Numerics.Vector3 location, UnrealEngine.Framework.SplineCoordinateSpace coordinateSpace, bool useScale=false);

Parameters

location System.Numerics.Vector3

coordinateSpace SplineCoordinateSpace

useScale System.Boolean

Returns

Transform