SplineComponent-GetDirectionAtTime(float_SplineCoordinateSpace_bool).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SplineComponent
SplineComponent.GetDirectionAtTime(float, UnrealEngine.Framework.SplineCoordinateSpace, bool) Method
Returns a unit direction vector of the spline tangent at the given time from 0.0f to the spline duration
public System.Numerics.Vector3 GetDirectionAtTime(float time, UnrealEngine.Framework.SplineCoordinateSpace coordinateSpace, bool useConstantVelocity=false);
Parameters
time System.Single
coordinateSpace SplineCoordinateSpace
useConstantVelocity System.Boolean