SplineComponent-GetDirectionAtTime(float_SplineCoordinateSpace_bool).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.SplineComponent

SplineComponent.GetDirectionAtTime(float, UnrealEngine.Framework.SplineCoordinateSpace, bool) Method

Returns a unit direction vector of the spline tangent at the given time from 0.0f to the spline duration

public System.Numerics.Vector3 GetDirectionAtTime(float time, UnrealEngine.Framework.SplineCoordinateSpace coordinateSpace, bool useConstantVelocity=false);

Parameters

time System.Single

coordinateSpace SplineCoordinateSpace

useConstantVelocity System.Boolean

Returns

System.Numerics.Vector3