SplineComponent-GetDirectionAtTime(float_SplineCoordinateSpace_bool_Vector3).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SplineComponent
SplineComponent.GetDirectionAtTime(float, UnrealEngine.Framework.SplineCoordinateSpace, bool, System.Numerics.Vector3) Method
Retrieves a unit direction vector of the spline tangent at the given time from 0.0f to the spline duration
public void GetDirectionAtTime(float time, UnrealEngine.Framework.SplineCoordinateSpace coordinateSpace, bool useConstantVelocity, ref System.Numerics.Vector3 value);
Parameters
time System.Single
coordinateSpace SplineCoordinateSpace
useConstantVelocity System.Boolean
value System.Numerics.Vector3