SplineComponent-GetDirectionAtTime(float_SplineCoordinateSpace_bool_Vector3).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.SplineComponent

SplineComponent.GetDirectionAtTime(float, UnrealEngine.Framework.SplineCoordinateSpace, bool, System.Numerics.Vector3) Method

Retrieves a unit direction vector of the spline tangent at the given time from 0.0f to the spline duration

public void GetDirectionAtTime(float time, UnrealEngine.Framework.SplineCoordinateSpace coordinateSpace, bool useConstantVelocity, ref System.Numerics.Vector3 value);

Parameters

time System.Single

coordinateSpace SplineCoordinateSpace

useConstantVelocity System.Boolean

value System.Numerics.Vector3