SplineComponent-GetRightVectorAtTime(float_SplineCoordinateSpace_bool).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.SplineComponent

SplineComponent.GetRightVectorAtTime(float, UnrealEngine.Framework.SplineCoordinateSpace, bool) Method

Returns the spline's right vector at the given time from 0.0f to the spline duration

public System.Numerics.Vector3 GetRightVectorAtTime(float time, UnrealEngine.Framework.SplineCoordinateSpace coordinateSpace, bool useConstantVelocity=false);

Parameters

time System.Single

coordinateSpace SplineCoordinateSpace

useConstantVelocity System.Boolean

Returns

System.Numerics.Vector3