SplineComponent-GetRightVectorAtTime(float_SplineCoordinateSpace_bool_Vector3).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SplineComponent
SplineComponent.GetRightVectorAtTime(float, UnrealEngine.Framework.SplineCoordinateSpace, bool, System.Numerics.Vector3) Method
Retrieves the spline's right vector at the given time from 0.0f to the spline duration
public void GetRightVectorAtTime(float time, UnrealEngine.Framework.SplineCoordinateSpace coordinateSpace, bool useConstantVelocity, ref System.Numerics.Vector3 value);
Parameters
time System.Single
coordinateSpace SplineCoordinateSpace
useConstantVelocity System.Boolean
value System.Numerics.Vector3