SplineComponent-GetRotationAtTime(float_SplineCoordinateSpace_bool).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SplineComponent
SplineComponent.GetRotationAtTime(float, UnrealEngine.Framework.SplineCoordinateSpace, bool) Method
Returns a rotation corresponding to the spline's position and direction at the given time from 0.0f to the spline duration
public System.Numerics.Quaternion GetRotationAtTime(float time, UnrealEngine.Framework.SplineCoordinateSpace coordinateSpace, bool useConstantVelocity=false);
Parameters
time System.Single
coordinateSpace SplineCoordinateSpace
useConstantVelocity System.Boolean