SplineComponent-GetRotationAtTime(float_SplineCoordinateSpace_bool_Quaternion).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.SplineComponent

SplineComponent.GetRotationAtTime(float, UnrealEngine.Framework.SplineCoordinateSpace, bool, System.Numerics.Quaternion) Method

Retrieves a rotation corresponding to the spline's position and direction at the given time from 0.0f to the spline duration

public void GetRotationAtTime(float time, UnrealEngine.Framework.SplineCoordinateSpace coordinateSpace, bool useConstantVelocity, ref System.Numerics.Quaternion value);

Parameters

time System.Single

coordinateSpace SplineCoordinateSpace

useConstantVelocity System.Boolean

value System.Numerics.Quaternion