SplineComponent-GetRotationAtTime(float_SplineCoordinateSpace_bool_Quaternion).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SplineComponent
SplineComponent.GetRotationAtTime(float, UnrealEngine.Framework.SplineCoordinateSpace, bool, System.Numerics.Quaternion) Method
Retrieves a rotation corresponding to the spline's position and direction at the given time from 0.0f to the spline duration
public void GetRotationAtTime(float time, UnrealEngine.Framework.SplineCoordinateSpace coordinateSpace, bool useConstantVelocity, ref System.Numerics.Quaternion value);
Parameters
time System.Single
coordinateSpace SplineCoordinateSpace
useConstantVelocity System.Boolean