SplineComponent-GetTangentAtTime(float_SplineCoordinateSpace_bool).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SplineComponent
SplineComponent.GetTangentAtTime(float, UnrealEngine.Framework.SplineCoordinateSpace, bool) Method
Returns the tangent at the given time from 0.0f to the spline duration
public System.Numerics.Vector3 GetTangentAtTime(float time, UnrealEngine.Framework.SplineCoordinateSpace coordinateSpace, bool useConstantVelocity=false);
Parameters
time System.Single
coordinateSpace SplineCoordinateSpace
useConstantVelocity System.Boolean