SplineComponent-GetTransformAtTime(float_SplineCoordinateSpace_bool_bool).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.SplineComponent

SplineComponent.GetTransformAtTime(float, UnrealEngine.Framework.SplineCoordinateSpace, bool, bool) Method

Returns the spline's transform at the given time from 0.0f to the spline duration

public UnrealEngine.Framework.Transform GetTransformAtTime(float time, UnrealEngine.Framework.SplineCoordinateSpace coordinateSpace, bool useConstantVelocity=false, bool useScale=false);

Parameters

time System.Single

coordinateSpace SplineCoordinateSpace

useConstantVelocity System.Boolean

useScale System.Boolean

Returns

Transform