SplineComponent-GetTransformAtTime(float_SplineCoordinateSpace_bool_bool).md
April 18, 2021 ยท View on GitHub
UnrealEngine.Framework.SplineComponent
SplineComponent.GetTransformAtTime(float, UnrealEngine.Framework.SplineCoordinateSpace, bool, bool) Method
Returns the spline's transform at the given time from 0.0f to the spline duration
public UnrealEngine.Framework.Transform GetTransformAtTime(float time, UnrealEngine.Framework.SplineCoordinateSpace coordinateSpace, bool useConstantVelocity=false, bool useScale=false);
Parameters
time System.Single
coordinateSpace SplineCoordinateSpace
useConstantVelocity System.Boolean
useScale System.Boolean