SplineComponent-SetClosedLoop(bool_bool).md

April 18, 2021 ยท View on GitHub

UnrealEngine.Framework.SplineComponent

SplineComponent.SetClosedLoop(bool, bool) Method

Sets whether the spline is a closed loop

public void SetClosedLoop(bool value, bool updateSpline=true);

Parameters

value System.Boolean

updateSpline System.Boolean

Contents

  1. 0.1UnrealEngine.Framework.SplineComponent
  2. 1SplineComponent.SetClosedLoop(bool, bool) Method