Audio Spatializer
September 27, 2025 ยท View on GitHub
Audio in The World Beyond uses the Oculus AudioManager and Oculus Spatializer. Understand it deeply from our documentation here. The mixer for the project exists at Assets/TheWorldBeyond/Audio/WorldBeyondAudioMixer.mixer.
- Use simple raycasting for occlusion. For instance, if a sound is in the virtual world behind your Passthrough wall. See
SoundEntry_Manager.HandleObstructed(). - The system mutes environment audio when all Passthrough walls are closed. Audio increases as you open each wall. When a wall status changes, the system adjusts the audio in
AudioManager.SetRoomOpenness().